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- Hi,
-
- I did get your email yesterday, but for some reason I forgot about it.
-
- I guess it would be better to try to use the list from now on.
-
- I'll try to make a digest of the discussions so far that will be sent to
- all new applicants to our list.
- Do you save all your email? If you do, I'd appreciate if you could resend
- it all to the list to make the digest compilation easier. Perhaps it'd be
- a good idea to edit out the stuff not related to BAD MOOD.
-
- If you do not have your old email saved, I've probably got at least everything
- you sent to me around here somewhere.
-
- Once the digest is compiled I'll announce the list on the atari newsgroups.
-
- You have no objections to the list name?
-
- > is to code the game without thinking too much about optimisations. This
- > part of code will come latter. Coz actually, we'll probably eliminate some
- > things that appear unusefull but that may be very important after. What do
- > you think of that. The second argument is that it's much easier to optimise
- > a code when it's finished, like that, we can see if the changes work or not.
-
- Yes, I guess you're right. We should probably still do all the drawing using
- my direct method, since the other one is likely to be extremely difficult to
- debug. All the tables can of course be updated in any case.
-
- I'll try to fix up the sources that way and send them to you.
-
- > about it. In fact, I think that the DSP part must be the last part of the
- > code, coz it's when we'll see what takes the most machine time that we'll be
- > able to code it in the DSP.
-
- Yes, unless it's very obvious that something _can't_ be done by the CPU in
- any reasonabale amount of time. If more people get involved it won't hurt
- to have several working on different implementations of the same thing.
-
- > So if you could send me a cleaned big code, I would agree. In fact, these
- > tables only takes 64k on 4 Megs, and they'll probably don't need to go in the
- > DSP, who knows ?
-
- For the CPU the tables are small enough, but I'd be surprised if we can get
- any useful rendering speed with that alone. The tables are very deeply
- involved in the rendering process, so if that's done on the DSP, the tables
- will have to be there.
-
- I do agree that it's best to go CPU only for the time being, though. An
- added benefit is of course that people with TTs, Medusas etc can use almost
- the same code. :-)
-
- > PS: Tell me when the mailist works.
-
- It works already, just email to bad_mood@rand.thn.htu.se.
- Bertrand has now joined as well, so everything you post to the list will
- reach us all. You'll get a copy of your own email as well as it's currently
- set up, but I think that can be useful.
-
- Regards,
- Johan
-
-
- --
- Chalmers University | Why are these | e-mail: d8klojo@dtek.chalmers.se
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